game development

5 posts

Designing my first Godot game
game development godot

Designing my first Godot game

In last week's post, I talked about my first impressions of the Godot game engine. While I still have some reserves about the code generation and support for C# (I can't put accept the idea of working in GDScript, sorry), I have to say I was very pleasantly dragged into developing in Godot. I will explain what I did last week, but if you are impatient you can play my game here - as promised. Game Design The majority of my game dev hobby projects failed for the same reason: I aimed too high,

Loris Occhipinti
3 min read
A weekend with Godot
game development godot

A weekend with Godot

This weekend I was totally sidetracked by the Godot game engine. After writing about my game development endeavours in a previous post, I was inspired to give another go to this old itch of mine. But where to start from? I heard great things about Godot in the past, so I decided to give it a chance. Godot is different than other popular engines because it is geared towards indies, it's open-source, and it's free (like really free, no royalties are demanded at all for using it). There is also an

Loris Occhipinti
3 min read
My 20yo Love-Hate Relationship with Game Dev
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My 20yo Love-Hate Relationship with Game Dev

It is said that sometimes being bored is necessary to cultivate oneself and foster creativity: it certainly was the case for me, as this was why I started programming. I think I was 8 or 9 years old at the time, my family had recently bought a new PS2, and I had plenty of time on my hands. It's sad to think it was almost 20 years ago! Ironically, what brought me to experience game development for the first time was that I had very few games. As a child, I didn't have access to the Internet or t

Loris Occhipinti
7 min read